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Daytona USA Game OST Download: The History and Legacy of the Iconic Music



Daytona USA (デイトナUSA) is a racing game released in arcades in 1994 by Sega and was the debut title for the Sega Model 2. The game features the race car dubbed the Hornet, and allows a choice of three tracks to race on: a beginner, advanced and expert. The game is considered one of the most successful arcade games of all time, and still maintains its popularity today with the success of updated ports on the Xbox Live Arcade and PlayStation Network in 2009.




daytona usa game ost download



Takenobu Mitsuyoshi sure is an interesting fellow; not only did he compose the music to the game, he also provides the lyrics to each of the songs. In fact, most people probably remember the music in this game just because of its incredibly Engrish vocals, but Mitsuyoshi's voice adds some sort of strange charm to the soundtrack that makes it even better. There's only a few full tracks in the game, but they're already incredibly catchy in their own right and provide the perfect atmosphere for a high-paced game like Daytona USA.


Please note that tracks 04.2, 07.2, 10.2, 13.2 and 18 through 40 are short jingles that play after entering your name (should you actually do well enough in a race to do so) as the initials given as the song title. 18 through 40 are officially named on the B-univ*DAYTONA USA album, and the four short versions of each track theme are part of the 19th track, "All of Name Entry" on the Let's Go Away The Video Game DAYTONA USA Anniversary Box, which is just a collection of all of these tracks. Because the four track theme variations aren't named, they can't be counted as officially named even though if they were given an official name it would probably just be the in-game initials like all of the other tracks.


This website is a fansite! It is not part of EA (Electronic Arts).Did you find a mistake or just want to discuss about this game? You can do it by CLICKING HERE Switch to playlist CountryBandSongGenre Actions Takenobu Mitsuyoshi Let's Go Away (Attract Mode) Composed soundtrack Takenobu Mitsuyoshi Awaiting Other Challengers Composed soundtrack Takenobu Mitsuyoshi Start Your Engines (Car Selection) Composed soundtrack Takenobu Mitsuyoshi The King of Speed Composed soundtrack Takenobu Mitsuyoshi Let's Go Away Composed soundtrack Takenobu Mitsuyoshi Sky High Composed soundtrack Takenobu Mitsuyoshi Pounding Pavement (Extra Track) Composed soundtrack Takenobu Mitsuyoshi Breakdown (Finish - Short) Composed soundtrack Takenobu Mitsuyoshi Bitchin' (Finish - Medium) Composed soundtrack Takenobu Mitsuyoshi Check It Out! (Finish - Long) Composed soundtrack Takenobu Mitsuyoshi Sweat (Finish - Extra) Composed soundtrack Takenobu Mitsuyoshi Rolling Start (Ending - Short) Composed soundtrack Takenobu Mitsuyoshi Dreaming Of DAYTONA USA (Ending - Medium) Composed soundtrack Takenobu Mitsuyoshi Can You Fly (Ending - Long) Composed soundtrack Takenobu Mitsuyoshi Pounding Pavement (Ending - Extra) Composed soundtrack Takenobu Mitsuyoshi G.A.M.E.O.V.E.R (Game Over) Composed soundtrack Takenobu Mitsuyoshi David Goes To Victory Lane (Name Entry) Composed soundtrack Takenobu Mitsuyoshi Afterburner (When A.B Is Entered As Name) Composed soundtrack Takenobu Mitsuyoshi F1 Exhaust Note (When EXN Is Entered As Name) Composed soundtrack Takenobu Mitsuyoshi Galaxy Force (When G.F Is Entered As Name) Composed soundtrack Takenobu Mitsuyoshi G Loc (When GLC Is Entered As Name) Composed soundtrack Takenobu Mitsuyoshi GP Rider (When GPR Is Entered As Name) Composed soundtrack /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ var disqus_shortname = 'nfssoundtrack'; // required: replace example with your forum shortname /* * * DON'T EDIT BELOW THIS LINE * * */ (function() )(); Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


Daytona USA[a] is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debuted at Tokyo's Amusement Machine Show in August 1993 and was location tested in Japan the same month, before the complete game released in March 1994. Daytona USA is one of the highest-grossing arcade games of all time.


Inspired by the popularity of the NASCAR motor racing series in the U.S., Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices for a game to debut the Model 2 hardware. The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Sega aimed to outperform Namco's Ridge Racer (1993). The developers researched motorsports extensively; they used satellite imagery and photography to map the Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control. Visual effects include texture filtering and texture mapping, a 60-frames-per second frame rate, and four different camera perspectives.


Daytona USA was a critical and commercial success, praised for its graphics, soundtrack and realism. A conversion was made on the Sega Saturn home console in 1995, and followed by sequels and enhancements for consoles and arcades. It was influential on the racing genre, and has been frequently named one of the best video games of all time.


In Daytona USA, the player drives a stock car known as the Hornet.[1] The player's objectives are to outrun the competing cars and complete the race before time runs out, passing checkpoints to collect more time.[2] Players begin in last place and compete against a field of up to 39 computer-controlled cars, dependent on the course selected.[3][4] Three courses are available for play: Beginner, Advanced, and Expert, also known respectively as Three Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy.[3] Adaptive difficulty is used; the first lap of each race measures the skill of the player and adjust the difficulty of opponents accordingly. For less skilled players, opposing cars open lanes for the player, while higher skilled players have to deal with opponents that block their path.[1] Additionally the game's physics include realistic driving mechanics, including drifting and power sliding.[1] The steering wheel in the arcade cabinet utlilizes force feedback so players feel collisions and bumps.[3]


Daytona USA's arcade version on the Model 2 is capable of displaying up to 300,000 texture-mapped polygons per second,[5] nearly double that of the previous Model 1.[6] Visually, the game runs at 60 frames per second and utilizes texture filtering, giving the visuals a smooth appearance.[1] The game's camera system presents four different view perspectives from which the game can be played, similar to Virtua Racing, and also includes the ability to view behind the car.[7] The arcade version offers multiplayer and up to eight players can compete depending on the number of cabinets linked together. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen.[1] In multiplayer, only the lead driver needs to reach a checkpoint before time runs out.[8] To keep players involved in multiplayer battles, rubber-banding is in place, ensuring all players stay involved in the race.[3]


The Sega Saturn version does not include multiplayer,[9] but includes an additional "Saturn" mode, which turns off the game's timer and adds more cars from which the player can select.[10] Additional "Endurance" and "Grand Prix" modes are also included, both of which require pit stops.[11] Sustaining damage in a race in these modes will adversely affect the car's performance.[11] The PlayStation 3 and Xbox 360 versions included online multiplayer.[12]


In September 1992, Sega partnered with the engineering group GE Aerospace to create its new arcade system board, the Model 2. The heads of Sega's regional offices began discussing ideas for games to demonstrate the Model 2's capabilities. Sega's previous board, the Model 1, had debuted in 1992 with Virtua Racing, which was popular in Japan and Europe. Tom Petit, president of Sega's American arcade division Sega Enterprises USA, suggested that NASCAR would be an attractive brand to use for a Model 2 game in the US. Though Sega Europe's Vic Leslie had reservations due to the greater popularity of Formula One in Europe, Sega executives approved the concept.[1] In the US for a meeting on the Model 2, director and producer Toshihiro Nagoshi was given tickets to a NASCAR race, and recalled how it was a new experience for him because it was not a known style of racing in Japan.[3]


Petit and Sega Enterprises USA chief of finance Masahiro Nakagawa began negotiations with representatives of the Daytona 500 at Daytona International Speedway for a license. To lower costs, Sega decided not to negotiate with NASCAR for a license, and so the game does not contain real sponsors, drivers, or cars. Development was handed to Sega AM2, a development division headed by Yu Suzuki, who had led development on popular racing games including Hang-On, Out Run, and Virtua Racing. Suzuki served as producer on Daytona USA alongside Nagoshi.[1]


Sega mandated that Daytona USA had to be better than Namco's 1993 racing game Ridge Racer.[1][13] Whereas Ridge Racer focused on simulation, Daytona USA instead aimed for "funky entertainment".[3] AM2 split into two teams: one focused on Daytona USA while the other developed Virtua Fighter.[14] Nagoshi read books and watched videos on NASCAR, although he found it difficult to convey the emotions of the sport to his staff in Japan. Game planner Makoto Osaki said he purchased a sports car and watched the NASCAR film Days of Thunder more than 100 times. Programmer Daichi Katagiri was an avid player of arcade racing games at the time and leaned on that experience.[3] 2ff7e9595c


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